12684 / 18210 · Workshop 101 — Arrangement as a Generative System: Rules, Constraints, State Changes, and How to Design a Performance That Can Recreate Itself← prev⊞ allnext →
101.54Level 24 — hierarchy rules
Example:
melody > bass > counterline > harmony.
If texture becomes crowded:
remove lowest-priority information.
This is a generative conflict-resolution rule.